#version 150

in vec3 position;

// texture related elements
in vec2 texcoord;

// uniform float time;
// uniform mat4 trans;

uniform mat4 model;
uniform mat4 view;
uniform mat4 proj;


void main() {
    // Texcoord = texcoord;
    vec4 pp = proj * view * model * vec4(position, 1.0);
    gl_Position = pp;
    gl_PointSize = 2.0;
}
